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The Gods Eater weapon of choice - the God Arc - can transform from a sword into a gun and back again. Multiple weapon and shield types, as well as various upgrades, all lend to a customizable experience where characters can fight monsters in different ways. At first, the combat in Gods Eater Burst is incredible, but it gets tired with time. As it stands, the whole story is like a mannequin theater. If only the character models animated and emoted more. It's great stuff, especially for you anime nerds out there. A stunning anime opening introduces a harsh world filled with colorful, stylized characters and living weapons. While I could never get behind the fur-wearing, dino-killin' antics of Monster Hunter, the visual style of Gods Eater Burst appealed to me from the start. Not to say there isn't a lot to appreciate here it's just a shame there wasn't more variety to keep the god-slaying at its best. Even though killing gods is a thrilling task, and I'm a sucker for anything that takes place after the apocalypse, I started to get fed up with the experience towards the end. It's great fun at first, but it gets dangerously repetitive. With this new equipment, you're better prepared to face even nastier monsters and collect even better raw materials.
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It's a real-time role-playing game which tasks you with killing a bunch of creatures and collecting raw materials to craft new equipment and upgrade the old. Gods Eater Burst is similar to the Monster Hunter series that infected Japan like a PSP-powered plague.